11/19/2022 0 Comments Civ 5 difficulty![]() ![]() Furthermore, relations generally tend to be worse when the computer is in teams because any wars declared in either direction will affect the entire team, even if one player has friendly relations with one member from a different team. If I want to declare war on my neighbor, I might not be able to do so safely if my mom is next to that neighbors ally somewhere else on the map. We have found that diplomacy can be problematic when the computer is in teams, especially if the human players are of different skill levels. The reason we are doing this is because it opens up many more trading partners, and any wars that are declared are less global in nature. To compensate, I have everyone set the difficulty a rung or two higher than normal. If they are being too much, then take away more land (archipelago can be a fine choice). I have recently been organizing team games with family and friends while leaving the computer opponents on their own. Here's a top ten things you can do to make King less difficuly: 1- Don't play Pangea, Continents can be just fine, anything were you don't have to fend off 7 other Civs right next to you. I will warn you that the AI does not really cooperate with itself on teams, but it would at least share technology, even if each team member is researching something different. You can play in any team configuration you like, even or odd. I'm not sure about CS but i'm pretty sure for other parts. I never, never tried to play a game with different levels from each players. For barbs and players i think it's pretty clear but for CS it seems much more complicated. I never tried such thing, but i don't know how they can adjust for each level interactions between everybody. It's the principal reason to not play with random players at deity level!!!Īnother thing : What bonuses the CS got? Seriously, how can you implement different bonuses from each level in the same game for CS? I ''think'' that CS get an ''average'' of all difficulties. So the player, who was disavantaged at immortal, let an AI way more stronger than the player itself! Player 4 at immortal let an AI with his bonuses well known from the immortal level. I ''think'' the AI get the bonus left from the player. Player 4 starts with 10-3 happiness and get a bonus of 20-30% against barbs Player 3 starts with 10-1 happiness and get a bonus of 20%-10% against barbs Player 2 starts with 10+1 happiness and get a bonus of 20%+10% against barbs Player 1 starts with 10+2 happiness and get a bonus of 20%+20% against barbs ![]() Click to expand.Let says that a player starting at prince begins with 10 happiness(i think it's 9 but i don't remember) and get a 20% bonus against barbs(just an example, not real, dont have comp right now) ![]()
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